In the film industry, pitching has always been a crucial part of securing funding and partnerships. However, over the past decade, the format and approach to pitching have evolved significantly. This shift is driven by technological advancements, changing audience demands, and increasing competition among creators. Let’s take a closer look at the key changes in this area.
Comparison of Project Presentation Methods 10 Years Ago and Today
10 Years Ago:
Traditional Documents: Presentations were primarily based on written materials—synopses, script proposals, and budget estimates. The main focus was on textual documentation.
Oral Presentations: Meetings with potential investors or producers were conducted in person, relying heavily on verbal explanations supported by basic documents.
Limited Use of Multimedia: Visual elements like storyboards or sketches were rarely used, and the visual aspect of the pitch was minimal.
Festival Pitching: Festival pitches were formal, structured events involving a limited number of projects.
Today:
Multimedia Presentations: Modern projects are presented through professionally designed pitch decks that include visual references, graphics, and even animations.
Trailers and Teasers: Concept trailers or teasers are increasingly used to help investors "see" the project before production begins.
Interactivity: Online platforms and the ASFPP association offer their members services that enable creators to incorporate interactive elements into their pitches.
Simplified Structure: Brevity and clarity have become essential to grab the attention of investors overwhelmed by a flood of pitches.
Trends in Modern Approaches
Digitalization:
The COVID-19 pandemic accelerated the shift to online formats. Pitches are now often conducted via video calls or webinars, with materials shared digitally.
Cloud storage and collaboration platforms make accessing documents easier.
Visual Storytelling:
A strong focus on visual materials: mood boards, animations, and 3D models are now integral parts of the presentation.
The industry expects polished designs that immediately convey the project's aesthetics and tone.
Short Format:
The golden rule of modern pitching is to convey the main idea within 2–3 minutes.
Investors want to quickly understand the key aspects: the concept, the audience, and the financial potential.
Focus on Uniqueness:
In a crowded market, highlighting the Unique Selling Proposition (USP) of the project has become critical.
Examples: social relevance, innovative approaches, rare themes, or unconventional formats.
Preparation for Streaming Platforms:
Major players like Netflix or Amazon require clear information on target audiences and formats.
A focus on series and projects adaptable for international markets.
Examples of Changes in the Industry
Interactive Pitch Decks:
Today’s presentations may include links to interactive videos, VR demonstrations, or AR elements* that allow investors to "immerse" themselves in the film’s atmosphere.
Role of Social Context:
Projects emphasizing inclusivity or environmental issues are increasingly attractive to investors and festivals.
Pitches often include social contexts or themes that resonate with contemporary audiences.
Increased Focus on Streaming:
Many projects now start with pitches aimed at streaming platforms, where clear marketing strategies and audience insights are crucial.
Festivals:
Festivals like Sundance and Cannes now offer online pitch platforms, expanding access to international audiences.
Conclusion
Over the last 10 years, the pitching process has become much more visual, interactive, and technology-driven. A successful pitch today is defined by brevity, aesthetics, and a clear emphasis on the project’s uniqueness. To stand out in the industry, creators must adapt to these changes, offering creative and well-prepared presentations.
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*VR (Virtual Reality) demonstrations and AR (Augmented Reality) elements are advanced technologies used to create immersive and interactive experiences. Here's a quick explanation:
1. VR Demonstrations (Virtual Reality)
What it is: A fully immersive experience where users wear VR headsets (like Oculus Rift or HTC Vive) to enter a virtual environment.
In pitching: Filmmakers can use VR to place potential investors or partners "inside" the world of their story. For example:
A VR demo could simulate a key scene or setting from the film.
Users can explore a digital environment that mirrors the film’s narrative or aesthetic.
Purpose: To make the story tangible and emotionally impactful by immersing the audience in the film’s universe.
2. AR Elements (Augmented Reality)
What it is: Technology that overlays digital content (like 3D models, animations, or visuals) onto the real world, typically viewed through devices like smartphones, tablets, or AR glasses (e.g., Microsoft HoloLens).
In pitching: AR elements can enhance a presentation by allowing users to interact with:
A virtual character or object from the film in their physical space.
Animations that bring storyboards or posters to life when scanned with a smartphone.
Purpose: To create an engaging and interactive experience that enhances understanding of the project.
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